"Employee Relations" was charged with keeping the peace with the rank and file Employ ee Relations was the court of first resort for any employee grievances There were four branches of armed Guards and Police they were "Orbital," \vho served mainly as cnmefighters and investigators, "Spice and Sanctuary," who served to guard the location and knowledge of the Guild's spice hoards and the Sanctuary planet(s), "Internal," the Guild's secret police, charged with the maintenance of security within the Guild, and with counter-espionage, and the specially conditioned "Anti Hijack" guards, conditioned to release their hold on a dead-man switch which would fire a lasgun at the Liner's Shield should the Liner ever be hijacked This post was secret, but the secret was an open one and, as a result, it was tested only very rarely Operations Operations was in charge of the day-to-day activity of the Guild The Shipping section performed the activities that the naive thought were the main function of the Guild-that of getting cargo from one place to another for a price The Public section handled professional recruitment, and advertisement for tourism The very secretive Exploration section had two branches, one of which, "Alien Search," received most of the funds and none of the publicity The other branch, "Planet Evalua tion," was responsible for inspecting and determining the commercial value of planets discovered by Alien Search All activities of the Research and Development section were highly classified The "Tleilaxu Branch was concerned solely with evaluating any data discovered by Security about the Tleilaxu progress with the Naviga tional Computer ' Training Methods" stud led better ways to insure loyalty, through drugs, indoctrination, or anything else that might work "Arrakeen Fauna was the in nocuous name given to the branch which tried to find some wav to keep the occasional sandworm snatched from Arrakis by Secun ty alive Finally, if transplantation proved impossible, maybe "Spice Synthesis" would manage to find an answer Tupile was the home base of the Guild whose location was kept totally secret The daily operations of Tupile were handled by a "Local Government" branch which took care of traffic control street cleaning, broadcasting, etc Tupile was also the retirement home for Guildsmen, as well as a recreational park advanced training center and hospital for those who needed special treatment (all subsections of "Personnel ) Finally, the Guild's shipyards were on Tupile "Maintenance & Repair'' overhauled every ship in the Guild's fleet at least once every three years and "Production" was in charge of resource allocation, and was responsible for producing enough consumer goods to keep the fugitives on Tupile in relative luxury, while at the same time keeping up the production of new ships of all kinds WDI 'Dons Bhrazen, Pursuit of the Kwiwtz Haderach (Yorba Rose) p 44 SPACING GUILCK TOURISM 469 SPICE EFFECT Further references: SPACING amLD, FOUNDATION, INTERSTELLAR HJGHT, PRE-GUILD; V8NPORT, AURBIJUS, CEVNA, NORMA.

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